The first step to social network building is identifying those on whom the project depends for success — Mapping Dependencies. The project manager and his or her key assistants need to ask the following questions: Whose cooperation will we need? Whose agreement or approval will we need? Whose opposition would keep us from accomplishing the project?…
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How To Be An Effective Project Manager in a World Full of Contradictions
An effective project manager has to be able to deal with the contradictory nature of his work. Why would I say that, well here is my view: Project management is, at first glance, a misleading discipline in that there is on inherent logic in the progression from formulating a project scope statement, creating a WBS,…
Organizational Structure: Do You Belong?
Once management approves a project then the question becomes, how will the project be implemented. This article examines three different organizational structure mechanics used by firms to implement projects: functional organization, dedicated project teams, and matrix structure. Although not exhaustive, these organizational structures and their variant forms represent the major approaches for organizing projects. The advantages…
PRINCE2 and Scrum, Integration
There are some papers out there that reference a possible integration between PRINCE2 and SCRUM. While I do agree and feel that it is possible and even recommended I feel that the subject has net been treated with sufficient depth. Most of the papers suggest that the PRINCE2 process ‘Managing Product Delivery’ is place where…
Implementing Scrum: Challenges
Organizations that want to make a move to Agile will need to fully understand what is Agile and what challenges are likely to appear on the road to implementing SCRUM. There are a lot of examples where Agile implementations have gone awry and it is costly on so many levels. Implementing SCRUM is not that easy and it…
SCRUM, all you need to know.
Scrum goes back to 1986. It was first defined as “a flexible, holistic product development strategy where a development team works as a unit to reach a common goal” as opposed to a “traditional, sequential approach” in 1986 by Hirotaka Takeuchi and Ikujiro Nonaka in the New Product Development Game. They later argued in The…